![]() Self._UIInfo_guideTarget.ensureType(AuxInfo. Self._UIInfo_guideTarget = UIStateBoundInfo(guideTarget) GuideTarget = AuxInfo.GuideTarget(subMap) Self._UIInfo_markerInfo = self._UIInfo_translateInfoMap(markerMap)įor key, subMap in ems(): Self._UIInfo_stringInfo = self._UIInfo_translateInfoMap(stateMap) InfoList.append(self.MarkerInfo(marker, (marker), marker.get('tooltip'), questType, repeatable)) StateMap = self.StateInfo(title, '', value) Lections.Mapping', rawUIDescPreq: 'None or collections.Mapping', rawUIDescTrigger: 'None or collections.Mapping'):įor state, value in ems(): MarkerInfo = collections.namedtuple('MarkerInfo', ('Target', 'MarkerType', 'Tooltip',ĭef _init_(self, questType: '', repeatable: 'bool', title: 'str', rawMarkerInfos: 'None or collections.Mapping', rawGuideTarget: 'None or collections.Mapping', rewardDesc: 'str', rawUIDesc: 'None or col StateInfo = collections.namedtuple('StateInfo', ('Title', 'Description', 'SimpleDescription')) TutorialQuestsForStats =, unexpected ui state' _STRING_TRIGGER_TYPE_RELATIONSHIP = 'relationship' _STRING_TRIGGER_TYPE_CONTRACT = 'contract' _STRING_TRIGGER_TYPE_GUARDIAN_PROPERTY = 'guardianProperty' _STRING_TRIGGER_TYPE_PROPERTY = 'property' _STRING_TRIGGER_TYPE_GUARDIAN_CHANGED = 'guardianChanged' _STRING_TRIGGER_TYPE_SELECTION = 'selection' _STRING_TRIGGER_TYPE_RANDOM_ITEM_COUNT = 'randomItemCount' Check out the Google translate of the short Inven article below: Nexon. Just as Peria Chronicles was starting to make real progress towards release (it held its first beta test on May 9th, 2019), Nexon announced that the game has been cancelled (as reported by .kr). _STRING_TRIGGER_TYPE_RANDOM_KILL_COUNT = 'randomKillCount' Nexon Cancels Peria Chronicles After 8.2 Million in Development Costs. _STRING_TRIGGER_TYPE_ITEM_COUNT = 'itemCount' _STRING_TRIGGER_TYPE_KILL_COUNT = 'killCount' peria M2 6 ' KOZZIVE LOTF ZEMETI snill 7 ziwod zd dqsgolodl Gravure Andersen - Lamb.i THE NEW YORK PUBLIC. _STRING_TRIGGER_TYPE_PROXIMITY_ENTER = 'enter' SYSTEM_MESSAGE_ID_ITEM_TURNED_IN = 'Quest_msg_item_turned_in' QUEST_VAR_KEY_TARGET_COUNT = 'targetCount' QUEST_VAR_KEY_TARGET_CLASS_ID = 'targetClassID' QUEST_STATE_CHANGE_TIMESTAMP = 'changedTime' ![]() QUEST_STATE_KEY_REWARD_APPLIED = 'rewardApplied' QUEST_STATE_KEY_PLAYED_COMPLETE_CUTSCENE = 'playedCompleteCutscene' ![]() QUEST_STATE_KEY_TRIGGERED_FORWARD_INDEX = 'triggeredForwardIndex' QUEST_STATE_KEY_BACKWARD_REVERTIBLE = 'backwardRevertible' QUEST_STATE_KEY_FORWARD_REVERTIBLE = 'forwardRevertible' QUEST_STATE_KEY_QUEST_GIVER_UID = 'questGiverUID' QUEST_STATE_KEY_PATTERN_QUEST_KEY = 'patternQuestKey' QUEST_STATE_KEY_INSTANCE_ID = 'instanceID' QUEST_STATE_KEY_RESULT_STATE = 'resultState' QUEST_STATE_KEY_PENDING_NEXT_STATE = 'pendingNextState' ![]() LOG_DEBUG = natuum.getLogger('quest').debug Import abc, collections, enum, numbers, os, re, math, thing, natuum.util, natuum.cutscene, natuum.relationship, natuum.gameClassįrom import CarveResultEnum ![]()
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